Recording

How to Remove Clicking In GarageBand Recordings

Written By : Andrew Siemon

One of the most annoying problems I run into when recording is clicking and other harsh sounds when looping recorded audio. Sometimes the beginning of the audio gets cut off too, essentially ruining the recording.

To eliminate clicking in GarageBand recordings and loops, copy and paste the audio, rather than looping it. The next way is to extend the beginning of the loop so it’s featured in the recording, rather than being cut off. The final way is to record one long continuous audio file, rather than a loop.

3 Ways to Eliminate Clicking and Audio Loss in Your Recordings

I’m sure there are many other ways to go about this process, but as of now, I’ve only figured out a few methods. Particularly for GarageBand. I imagine more sophisticated DAWs have alternative solutions.

1) Move Your Project Forward to Extend the Loop’s Beginning

1) Move Your Project Forward to Extend the Loop's Beginning
The first step is to use the (Cmd + A) keyboard shortcut to select every part of the project, or simply use your mouse and a selection box.

Drag the entire project forward, including every region, track, and file. Be careful to ensure you’ve included everything, otherwise, your tracks won’t be synchronized.

Keep in mind that your automation won’t move with your move, so do all of your automation afterward.

2) Move Your Project Forward to Extend the Loop's Beginning.jpg
Then, pull on the beginning of your problematic files to include the entire recording.

This will make it so that you can hear the entire recording, whether it’s the beginning of a syllable, or strummed guitar chords.

Keep in mind you won’t be able to loop it like this because it won’t be even with the rest of your files. You’ll need to use copy and paste which brings me to the next tactic.

2) Copy & Paste the Audio Rather Than Looping It

2) Copy & Paste the Audio Rather Than Looping It
As I mentioned, you’ll have to use copy and paste as shown here to ensure your project is synchronized with itself.

This doesn’t mean you won’t be able to use loops ever throughout the project. You’ll just have to be strategic in terms of what you choose to loop and also how you move things around.

3) Record One Long Audio, Rather Than Using Loops

3) Record One Long Audio, Rather Than Using Loops
To completely avoid problems of clicking and other unwanted issues, one method is to simply go without looping altogether.

This means that rather than recording a simple 4-bar loop, for example, and then looping it throughout the project, you would record the parts for an entire song in one long audio file.

The downside to this is that it requires more skill as a musician, but the end result will have an authentic and inimitable quality to it. I’m sure Rick Beato would approve.

That’s all for now. I’ll be sure to update this article to include better methods in the future.

Do you have any other questions, thoughts, or concerns? I would be interested in hearing about any solutions you may have as well for this common problem.

I do the best I can to figure things out on my own, but I’d love to hear anyone else’s input.

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Andrew Siemon is the principal creator of ProducerSociety.com, a website dedicated to all things music, including music production, music theory, recording, and how to use the most popular DAWs. Starting out as a metal guitarist, Andrew has since moved into other areas of music production including hip-hop and fusion