I use reverb a lot, whether in my guitar signal chain or a DAW like FL Studio Mobile. It has two main reverb plugins: Reverb and Reverb 2.
To use Reverb in FL Studio Mobile, open your project and select a track. Tap the FX button, choose “Reverb” or “Reverb 2” from the menu, then adjust the Room Size, Damp, and Wet Level until you get the sound you want, starting from 0. Use the “Mix” slider to blend the wet & dry signals together.
How to Use Reverb in FL Studio Mobile
The stock Reverb plugin can be found in FL Studio Mobile after you’ve bought it. It has a user-friendly interface that allows you to make creative adjustments to different parameters for specific results. To use the Reverb plugin, you’ll first need to open the mixer.
1) Open the Mixer
Once you’ve recorded or imported the audio or virtual instrument on the playlist, you must open the mixer in FL Studio mobile by clicking the mixer icon at the bottom left corner of the application.
2) Open Mixer’s Effect Chain
In the mixer, make sure the audio or VST track is selected. Now click on the mixer’s effect chain icon at the far right of the application.
3) Load Reverb on Mixer’s Effect Chain
In the mixer’s effect chain, click the “add” icon to select from the effect plugin list in FL Studio Mobile.
From the effect plugins menu, select Reverb; this will successfully load up this reverb plugin on your audio in the mixer, although, this method will do so on the master track.
Simply highlighting the instrument of choice and clicking on the inward-pointing arrow I mentioned earlier will allow you to put reverb on the individual track.
4) Use Presets
The reverb plugin has several presets, for example, Cathedral, and Hall are both good ones. These presets are tailored to meet some of the most common needs of producers. You can select any of them if you need a quick turnaround or you don’t want to bother messing around with controls.
5) Manual Settings
A) Main Panel
If you’re looking for a unique result, I’ll advise you to adjust the specific parameters in the plugin. These parameters are grouped into three panels; Main, Tune, and Mixer. The Main panel has the following parameters.
i) Decay
This determines the time It takes before the reverb tail stops being audible. Ensure you use a low decay time for a small room size and a high decay time for a large room size.
ii) High Damping
This controls how the high frequencies in the reverb decay. The High damp control causes the high frequencies to decay faster, making the reverb mellow.
iii) Mix
This controls the level of the wet and dry signals in the final output. You can adjust this value between 0% and 100%. If the value is closer to 100, your output will have more wet signals than dry.
If it is closer to 0, the output will have more dry signals than wet. Typically it is best to leave it at around 50%-70%. Although, it depends on what you’re doing. I’ll usually have it set in this range.
iv) Early Reflections
This parameter controls the volume of the first audible reflected sound in the reverb. We’ll talk more about this in detail in the Tips section at the end.
v) Room Size
The room size parameter determines the size of the virtual acoustic space simulated. A room size of 100 is the largest, and a value of 0 imitates a hollow space.
B) Tune Panel
In the Tune panel, you’ll find the following parameter:
i) Predelay & Diffusion
Predelay controls the time it takes to hear the first reflection of the reverb in the final output. It is more like the lag time between the dry and wet signals. Diffusion controls the intensity of the reflections created in the virtual room space.
ii) Width
In simple terms, the width determines how much the signal moves from the left and right speaker. A more academic explanation would be that it determines the stereo separation of the reverb. For maximum stereo separation, increase this parameter to the highest it can go. Do the opposite for the inverse effect.
iii) Low and High-Frequency Cut
Low cut frequency is used to remove unwanted low frequencies from the reverb.
High cut frequency is used to eliminate unwanted high frequencies in the reverb.
These are important parameters to keep in mind. They can significantly colour the sound of your reverb – definitely worth experimenting with.
iv) Modulation Speed and Amount
Modulation amount can be used to detune the reverb tail, while the modulation speed is used to control the rate at which the reverb tail is detuned.
C) Mixer Panel
In the mixer panel, we have the following:
i) Wet Signal
Wet Signal is used to control the level of the reverb effect in the final output. In other words, it controls the amount of processed signal introduced into your sound.
ii) Dry Level
The Dry Level controls the amount of unprocessed signal in your sound, in other words, the sound before it’s made to have reverb. The Wet and Dry Levels are important tools because you can have a super strong reverb effect, or introduce just a tiny bit of it. It’s a handy feature to have.
iii) Reverb Pan
This is used to pan the reverb to the left or right. It can be adjusted 100% to the right or left. It’s similar to the Width but it sounds different.
How to Use Reverb 2 in FL Studio Mobile
Reverb 2 is more sophisticated than the Reverb plugin due to its additional features. It’s found in the latest editions of FL Studio Mobile, however, the first few steps are essentially the same. We’ll only touch on the major differences. To use Reverb 2, follow the steps below.
1) Open Mixer’s Effect Chain
Follow steps A, B, and C as explained under the aforementioned “Reverb” section.
2) Load Reverb 2 on Mixer’s Effect Chain
From the effect plugin list, select Reverb 2.
3) Use Presets
Reverb 2 has more preset options than Reverb, and you can select from any of the reverb presets if you want quick results. I would highly recommend you choose some of these, because presets are always a great jumping-off point, regardless of how good you are at music production.
4) Manual Settings
After you’ve chosen your preset, it’s best to work through the parameters for a more personalized and unique result. As I said earlier, the Reverb 2 and Reverb plugins have similar user interfaces, sections, and parameters.
The function of each parameter has been explained under the “Reverb” section. However, there are certain parameters unique to Reverb 2. For example, Reverb 2 has two panels: Main and Tune. We’ll have a look at these now.
A) Main
B) Tune
In the tuning panel, you’ll find the following parameters; Side Input, Delay, Tempo-sync Delay, Modulation amount, Modulation speed, Bass, Cross, Stereo Separation, and Reverb pan.
You will find most of the above-listed parameters in Reverb except Side Input, Tempo-sync Delay, Bass, and Cross. We’ll consider the functions of these parameters below.
i) Side Input
Side input should be switched on when adding reverb to audio with stereo separation; an example is when adding reverb to a complete mix. For solo instruments or audio, toggle off the side input.
ii) Tempo sync delay
Switching this on allows the delay to be synced with the tempo of the audio. You can adjust the reverb’s delay to fit the tempo when switched on.
iii) Bass
This controls the time the reverb’s bass frequencies wear off. A high value causes the bass frequencies in the reverb to last longer, and a lower value lets the bass frequencies tail off quickly, causing a brighter reverb.
iv) Cross
This parameter is used to specify which of the bass frequencies to boost. If you set the value to 500 Hz, frequencies below 500 Hz will be increased. Now that we’ve walked through some of the basic functions, I’ll give you 5 different tips for using FL Studio Mobile’s stock reverb plugins.
5 Tips for Adding Reverb in FL Studio Mobile
1) Use A Reverb High-Pass to Make The Original Instrument/Vocal Clearer
If you cut out the reverb’s low frequencies, you’ll call more attention to the information-heavy frequencies of your recording, although, of course, this will depend on the instrument.
For things like guitar, male and female vocals, and piano, cutting out the middle to upper-range frequencies will delete a lot of information. Eliminating some of the low-end will remove muddiness, something I’ve discussed before in my EQ guides, including drums.
For this example, I used a male vocal track, so a high-pass (low-cut), really brought the vocal to life. Keep in mind that it changes the frequency content of the reverb, rather than the instrument recording, itself.
2) Use the Damping Effect to Create Warmth
On the Reverb plugin, increasing the Damping parameter closer to 100 will bring out more high-frequency information, making the reverb of your vocal track, or whatever instrument you’re using, more prominent.
On Reverb 2’s High Damping parameter, the closer you get to 0.5kHz, the more high-frequency reverb frequencies you’ll cut out. If you increase it to 20kHz, you’ll bring out all of the high-frequency information.
A higher EQ means it’ll sound colder and further away, whereas a lower EQ will sound much warmer and closer to you.
3) Use Predelay to Make the Reverb Sound Further Away or Closer
In simple terms, the pre-delay parameter changes how far away the source of the audio appears to be. In other words, it makes it seem like the vocalist is far away or really close. It does this by changing how much time it takes for the first echo to reverberate.
If you increase the pre-delay time to the maximum, it’ll make the echo seem like it’s in a large cavern that goes a mile away. I think a better way of putting it is that it’s like you’re on a mountain.
4) Use Early Reflections or Long Tail Reverb to Create or Eliminate Distance
What this does is it increases the volume of the first echoes or the first reflections of the reverb. Increase Early Reflections to maximum to make the first echo louder, which makes it seem like it’s much closer to the source.
But if you reduce it to 0, it’ll reduce the sound of the first echo, making the reverb seem longer and further away.
5) Use the Stereo Width Control (Width/Separation) to Create Atmosphere or to Focus the Attention
For example, if you set it to +100%, it’ll make the reverb seem a lot more narrow, as it’s in Mono. But if you set it to -100%, it’ll sound more spread apart from left to right.
Personally, I’m not the biggest fan of messing around with reverb in this way, and I would much rather use presets like I mentioned earlier. Other than that, that’s it. I’m out. Enjoy 🙂
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